Wednesday, November 25, 2009

Resident Evil: The Darkside Chronicles


Resident Evil: The Darkside Chronicles, known as Biohazard: The Darkside Chronicles​ (バイオハザード / ダークサイド・クロニクルズ?) in Japan, is a on-rails shooting game for the Wii developed by cavia and Capcom.
The game was released on November 17, 2009 in North America.
It is to be released in Europe on November 27, 2009 bundled with the Wii Zapper accessory.
The game's plot revolves around the personal stories and tragedies in the series.
Its main focus is retelling the events of Resident Evil 2 and Resident Evil Code: Veronica, and a new chapter is featured.
For the Resident Evil 2 segment, the player takes control of protagonists Leon S. Kennedy and Claire Redfield, with Ada Wong and Sherry Birkin acting as supporting characters.
The Code: Veronica chapter features Claire, accompanied by fellow Rockfort Island prisoner Steve Burnside. Albert Wesker is set to make an appearance in a flashback.
Chris Redfield will also make an appearance.
In addition to the retellings, there will be new aspects to the series' storyline that will be explored, including a new chapter featuring an original storyline.
The new chapter, dubbed "Operation Javier", is set prior to the events of Resident Evil 4 and features Leon S. Kennedy and Jack Krauser in the South American village of Amparo to rescue a young girl named Manuela.
As the game's development began before the production of Degeneration and because of the different timeframe, Kawata ruled out connections to the CG film and Resident Evil 5, though he hinted at the appearance of new characters and the exploration of the Birkins' and the Ashfords' family ties.
In 2002, somewhere in South America, Leon S. Kennedy and his partner Jack Krauser are searching for Javier Hidalgo, an ex-drug lord who had been reported to be approaching Umbrella Inc. However, when Leon and Krauser reach the nearby village, they discover that the people there have been turned into zombies. Some zombies have the Sacred Snakes indentation, meaning that they worked alongside Javier. Leon and Krauser find their guide dead, but before he dies and has his body taken away by a water-bound BOW, he says that the girl (Manuela) "brought devils to this village." Fighting their way past more BOWs and hungry piranha, Leon and Krauser eventually find the girl, but have to face the creature that took their village guide. They successfully kill it, and Krauser asks Leon to tell him everything about how he first encountered the BOWs. The scenario resumes after the Resident Evil 2 section, where it is revealed that Javier is Manuela's father, and the creature they faced was her mother.
This scenario re-tells the events of Resident Evil 2, leading up to when Leon and Claire face G (a mutated William Birkin). Claire Redfield and Leon S. Kennedy have just arrived in Raccoon City, when they learn that the city has been infested with zombies and other monsters. They then decide to go to the police station, hoping to find answers. Claire and Leon are together much of the time, only briefly splitting up. When they meet Ada Wong, Ada fights alongside Leon, Claire and Sherry.
A re-imagining of Resident Evil Code: Veronica, where Claire Redfield and Steve Burnside remain together and attempt to escape Rockfort Island in a seaplane, while having to contend with the psychotic Alfred Ashford, and eventually, his sister Alexia. In this iteration of the story, their father Alexander Ashford appears in a video, which was recorded shortly before he became the monster known as Nosferatu.
The development of The Darkside Chronicles as an on-rails shooter was decided because Kawata considered it the best way to retell the scenarios that could not be included in the previous game.
With this title, however, he wanted to put a much bigger emphasis on horror, employing a camera system that will try to convey a sense of actually being in the game.
To research realistic camera shaking in hectic situations, one of the team members went out in town for a day to make motion tests with a camcorder.
Another important aspect to create the game's atmosphere was achieving high-quality graphics, which cavia used all their resources for.
Kawata was very satisfied with the result and went on to say that the only thing really setting the visuals apart from next-generation consoles is the lack of HD display.
He also mentioned that there is a plethora of attractive content to use for more games in the Chronicles series and the decision of their development would largely depend on cavia's future involvement.

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